Wednesday, February 11, 2009

Sony PlayStation Portable (PSP) Real Video

Sony PlayStation Portable (PSP) Real Video

Sony PlayStation Portable (PSP) Real Video

First Real video:

A Japanese video released by Yomiuri News shows the forthcoming Sony PlayStation Portable (PSP) for first time running in someone's hands and not connected to kiosk, as were all the PSP units at the E3 Expo this year.

The video shows the PSP running both Gran Turismo 4 Mobile and Dokodemo Issho games.


Watch Video:

Below are two locations to watch the video, which is about 3.5mb in size, narration is in Japanese:

- Streaming Version (Yomiuri Server, .asx)
- Windows Media Version (Lik-Sang Server, .wmv)

The video show's that the hardware engine is very much complete and it should not be long before developers get their hands on a test unit and begin creating their games.

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Those who cannot wait, may wish to get their pre-order for the PSP confirmed through Lik-Sang International - your pre-order can be cancelled by yourself at any time and is in no way binding.


The CPU:

PSP will make use of twin MIPS R4000 32 bit processors running at max 333 Megahertz. One of these units is referred to as the Media Engine, and is to be used for sound, movies and I/O management. In addition, the system will include a so-called VFPU floating point vector unit with calculation capability of up to 2.6 Gigaflops. This latter unit is meant for assisting the CPU in 3D calculations.


The Memory:


The system is expected to feature 8 Megabytes main memory with bandwidth of 2.6 Gigabytes per second along with two megabytes of sub-memory, also at 2.6 Gigabytes per second, which will be used by the Media Engine.


The Graphics Processor:


The GPU is made up of a Rendering Engine and a Surface Engine and has access to 2 Megabytes of VRAM with a bandwidth of 5.3 Gigabytes per second. The hardware will include support for traditional polygons as well as curved surface primitives along with such things as clipping, morphing and more, freeing up software from having to deal with these. Sony claims a theoretical polygon performance of 33 million polygons per second.

The Disc:

The system's UMD (Universal Media Disc) optical disk format has also been clarified a bit. A UMD is a 60 millimeter dual layered disk that can store up to 1.8 Gigabytes of data. Transfer rate for the reader unit is 11 Megabits per second, which is twice the transfer rate of a standard DVD system. Sony is also promising the highest level of copy protection for these discs using DiscID and AES encoding technology.

The Release Date:

A worldwide simultaneous launch for the unit is expected for the fourth quarter of 2004.

Sony: no plans yet for controlling PSP via DualShock 3 for future games

Resistance: Retribution - Image 1


Sony has made many promises before on raising PSP and PS3 interconnectivity. Unfortunately, that probably doesn't include more games - aside from Resistance: Retribution - being able to use the PSP via the DualShock 3.

In case you haven't heard of the function yet, Resistance: Retribution will be able to connect to the PS3's Resistance 2 via "Infected mode." Aside from changing the storyline significantly, it also allows you to use the DualShock 3 to play on the PSP, vastly improving your control over your character with a second joystick.

A Sony rep said they aren't even considering the possibility of integrating this tech with future games yet. The tech is still in the hands of Retribution's studio, Sony Bend. There are so many possibilities they could do with this, and I hope they do consider it soon. A lot of PSP games will undoubtedly benefit from a second joystick.

Sony: Resistance: Retribution PSP-PS3 connectivity is an added feature, not a US$ 60 cheat code

What is the Infected Mode in Resistance: Retribution really? Is it really just an added bonus feature for those who have both Retribution and Resistance 2, or is it actually a US$ 60 cheat code? Stephen Totilo of MTV Multiplayer dug into this question, and what he found should be sufficient for now for you to take your stand on the matter.

Resistance: Retribution - Image 1
Without PSP-Plus


Here's what he found out, based on his hands-on preview of the PSP-PS3 connectivity feature:
  • The PSP-Plus feature will let you control the handheld game using the PS3 controller. Using this feature will disable the game-assist feature of Retribution, and will instead put on a PS3 schematic. More challenging this way, they say.
  • Infected Mode
  • Changes James Grayson's dialogue, infects him with an enemy Chimera virus, turns his eyes orange, provides him with a costume change
  • Health-pack-oriented health system replaced with regen health ala Halo style
  • Underwater-breathing capabilities
  • New weapon HE .44 Magnum
  • Cut-scenes changes according to the new dynamics of the team due to Grayson's infection
  • Access to Chimera-locked doors and hidden areas and Intel
  • more

Resistance: Retribution - Image 1
With PSP-Plus

More, huh? It's good that it does do a lot more, right? Maybe not, if you don't own a PS3 unit and you can't play Resistance 2. And don't even think renting a copy would do. See, the Infected Mode stays on your game for as long as the system is on, or even when it's on Sleep mode. Once you turn off your PSP, it's gone. Therefore you'll really have to own Resistance 2 to fully enjoy Infected Mode. It's actually a very well-drawn out plot for you to get Resistance 2 AND a PS3 unit. It's called keeping it all in the family, methinks?

So. Do you think the PSP players are getting the shorter end of the stick? Sony says no, cos Retribution is already a full experience in itself. Even without the Infected Mode, you're already gonna get 12 hours of gameplay. Really, the PS3 connection is just an added feature.

Oh, and by the way, the Infected Mode can be a strategic tool for gamers out there. You can re-Infect yourself at any point in the game, and so possibly get you out of a tight spot if the scene calls for an Infected gameplay.

But really, these are just bonus features.

Hone your hand-eye coordination: Q.T.E. homebrew for PSP

Consider this practice for God of War 3 or Heavy Rain. Finger-work and fast reflexes will forever remain as one of your best assets as a gamer, so here's something so mind-numbingly simple that it's actually pure genius. It's a homebrew game (or is it an app for training?) that concerns itself with Quick Time Event (QTE) button pressing.

Yes. Like I told you, it's simple. (Useless? I don't think so.) And all you have to do here is follow the on-screen buttons and press them on cue. Just like QTE sequences in games - well, without the fancy animations of course.

As French homebrew dev Light-wolf says, it's perfect to while away the time waiting for the bus or... yeah, why not on the toilet too?

PSP Homebrew: Champyonshipp Kaiten Patissier 1.00 PSP R1

Homebrew developer Mk2k has released a follow up to Ura Kaiten Patissier 1.00 R1 for the PlayStation Portable called Champyonshipp Kaiten Patissier 1.00 PSP R1.

This application is a port of Alpha Secret Base's popular game of the same name.

Like the other games in the Kaiten Patissier series, this is a level-rotating, puzzle game. It sports 50 different levels which should be enough for fans of these types of games to chew on until the next release.

Like all homebrew applications, remember to go over the documentation for full installation instructions.

APPSwitcher PSP v1.1: more GAME folder support

APPSwitcher PSP 1.0 - Image 1


Sweet! MK2k has updated the APPSwitcher plugin that lets you categorize and organize your homebrew as seen on the XMB - perfect for someone as obsessive compulsive as I am! Shuffling from category to category is done by a simple button combination.

Now on v1.1, the app supports more directories, as well as some additional fixes. Here are the changes for APPSwitcher PSP v1.1:
  • ISO, GAME150 etc. directories now work
  • The content of the memorystick gets automatically refreshed (no need for the workaround of activating/deactivating the USB mode anymore)
  • The standard XMB functionality should now work correctly
Full notes and other instructions on how to specifically set up APPSwitcher are in the playfully titled "README_OR_DIE" text file. Really, you should. For those who might need it, the download archive also contains the source codes.

Homebrew goin' oldschool: Alex the Allegator 4 ported to PSP

Alex the Allegator 4 - Image 1


Oldschool time! MK2k has ported Alex the Allegator 4 for the PSP. It was originally coded by Johan Peitz as a freeware game on the PC, and now, that same game that's deliberately made to be riminiscent of the GameBoy platformer era is on your handheld!

For this port, MK2k appends the following notes:
  • Read the readme_psp.txt for installation notes and button configuration.
  • Alex the Allegator 4 PSP comes with an extra menu for choosing custom level packs, read readme_psp.txt on how to install new custom packs (there are already four custom packs included).
But he didn't need to tell you that already, did he? At this point, reading the readme should already be habit! You guys can drop by the forums to meet and greet MK2k.

Alex the Allegator 4 - Image 1 Alex the Allegator 4 - Image 2 Alex the Allegator 4 - Image 3

The PSP Homebrew Dictionary

PSP Homebrew Dictionary - Image 1


Howdy, folks. As promised in our Facebook account, here's the first in our QuickGuides series, the PSP Homebrew Dictionary. Because even the greatest devs started out as noobs.

The goal is to make a dictionary of PSP terms that even those who never even heard of homebrew will be able to understand. Hopefully this will help more PSP owners get familiarized with homebrew. Let's get started!



Brick - A brick generally occurs when an electronic device is rendered inoperable, therefore becoming as useless as a brick. This is often due to corruption of one or more vital components necessary for operation. It can be caused by errors in the PSP's firmware, IDStorage keys, or IPL. You can avoid many causes of bricking when installing homebrew by reading the documentation beforehand.



C and C++ - Two of the more popular languages in PSP Programming. C++ is more powerful, but C is easier. They are commonly used in conjunction with a set of computer programs called a toolchain.

Changelog - Usually found in the ReadMe file of a homebrew application. Contains documented changes of the application during its development.

Cold Boot - A "hard start" for your PSP. Basically it's when your PSP starts up, and you hear gentle tinkly noises, then you see the start up screen:

Cold Boot - Image 1


CSO - A compression method. Used to compress ISO images of PSP UMD games. Sometimes also referred to as CISO (Compressed ISO).

CTF - A theme format that offers more customization compared to a PTF theme (though is potentially more dangerous). CTF themes require custom firmware and can change everything from the icon placements on your XMB, to the PSP cold boot.

Custom Firmware - Custom firmware are modified versions of the PSP's official firmware. Custom firmware allow for homebrew execution and higher levels of PSP customization.



Dark AleX - Image 1


Dark AleX - Fondly known as DAX to his legions of followers. Though he hardly needs any introduction, DAX is known for his fast releases of stable and reliable custom firmware, as well as various programs like Despartar del Cementerio, Time Machine, and LEDA.

Despartar del Cementerio - A universal unbricker developed by Dark AleX. With the exception of the PSP-3000 series and models with a TA-088v3 motherboard, Despertar del Cementerio has the ability to unbrick any PSP regardless of firmware, region, type, and motherboard.

Downgrade - Downgrading is the process of installing a lower firmware version on your PSP. This is not supported by Sony and may remove some PSP features that are only available in higher firmware. Downgrading is usually done when you need to run certain types of homebrew.

Downgrader - An application or program that allows you to downgrade your PSP firmware.

Dump - It's a more benign term for ripping, in a sense that dumping usually means backing up data, whereas ripping usually means pirating. When you dump an ISO, for example, that means you copy the game from a CD/UMD/cartridge and back it up as a file. When you dump the NAND of your PSP, it means backing up the data your PSP needs to start up.



EBOOT - Refers either to the executable format or the process of executing unsigned code on the PlayStation Portable. Simply put, if we have executables (.exe) to run/install programs on PCs, we have EBOOTs for the PSP.

eLoader - Short for EBOOT Loader. It allows you to run homebrew on PSP FW 2.0 and higher.

DaedalusX64 - Image 1


Emulator - A program that mimics other video game systems, and allows you to play games from that platform. An SNES emulator for instance, allows you to play SNES roms. In terms of emulators, a ROM is a copy of the data that makes up the game. ROMs are acquired by the process of dumping. Zx-81 is one of the more prolific programmers who released a gagillion emulators. DaedalusX64 is an N64 emulator in development.

Exploit - You will usually hear developers going ga-ga when they hear that someone's found an exploit. Exploits are weaknesses found in firmware, allowing you to play unsigned code. The latest exploit was found in the old PSP game, GripShift, which exposed a vulnerability in the PSP-3000.



Firmware - If PCs have BIOS (those blue or black screens that pop up when you start your PC), then PSPs have firmware. Firmware is basically a computer program that is embedded in a hardware device.

System Information - Image 1


Flash0 and Flash1 - This is the heart and brain of your firmware. These folders contain files that your PSP needs to run. It's best not to mess with them unless your name is Dark AleX. If you ever find that you need to mess with them, make sure you have backups, or else prepare a box of tissue when you brick your PSP.

Flashing - Rewriting (adding, deleting, changing) content in your flash memory. Needless to say, you can brick your PSP if you don't know what you're doing.



Hard Down - Downgrading done via hardware, as opposed to a Soft Down.

Hello World - A simple program used to test exploits, displaying text on the screen saying "Hello, World."

HEN (Homebrew Enabler) - An application that allows unsigned code or homebrew to be launched and run from the PSP by making use of exploits on the 2.00 to 3.50 firmwares and certain commercial games as long as it is active.

Homebrew
- Games and applications created by unofficial software developers.



IPL (Initial Program Loader) - The IPL is a part of the PSP's system software that is the first to be run during the boot process. It is responsible for loading the PSP's system software.

iR Shell - Image 1


iR Shell - A shell by AhMan that acts like an operating and navigation system. It's an organizational tool that basically replaces the PSP's XMB. Instead of using the XMB, you use iR Shell to load and run things, to access the PSP's features, etc.

ISO - ISO is short for ISO 9660, a standard published by the International Standards Organisation to describe a standard format for disk images. PSP ISOs are files containing an image of the contents of a UMD disk, usually a UMD game.



Jigkick Battery - See Pandora's Battery

Kernel - A component that grants access not normally allowed for users. It's basically the barriers that prevent users from accessing things that could damage how the system works.

Lua - Lua is a simple and lightweight scripting language used to create games and applications. It is usually used as an entry-level programming language for coding PSP games and applications.



Magic Memory Stick - See Pandora's Battery

Mod (hardware) - Mods refer to physical modifications made to the PSP. This can range from simple changes to extensive changes. An extreme example is this mod from alien_x, who disassembled the entire PSP and arranged its innards on a sheet of plexiglass:

PSPlexiglass - Image 1


ms0: - You will hear this a lot when dealing with homebrew. This refers to the root of your memory stick.



NAND Chip - You will occasionally encounter this term thrown around by devs. It refers to a chip on your PSP that contains sensitive data like the IPL, the IDStorage, and the flash memory. End-users of homebrew shouldn't concern themselves with it.



Pandora's Battery - Team C+D's Pandora's Battery is the collective name for a Magic Memory Stick and a JigKick Battery. These two can be used to downgrade or unbrick a PSP. A Magic Memory Stick is a converted Memory Stick Pro Duo, while a JigKick Battery is a converted PSP battery. Making them were a complicated process when first introduced to the homebrew community, but since then the process has been simplified with various prepper homebrew.

Plugin (PRX files) - Used in custom firmware for customized functionality in your PSP. Plugins can have various or specific functions, from simple things like turning off your PSP screen to save on battery life, to stopping your PSP from loading the UMD when you're in the XMB. To activate plugins, you'll need to edit VSH.txt in your memstick's seplugins folder, and then you have to activate the plugin via the VSH Menu.

Popsloader - Image 1POPS - This is the PSP's built-in (hence, official) PSOne emulator. Short for PopStation.

Popsloader - Some firmwares have difficulty playing certain PSOne games, so the Popsloader is there to load POPS from other firmwares to make them run correctly.

Portal - In PSP terms, a portal is a webpage that contains Flash-based games, applications, and links to other useful sites. Portal applications for the PSP can be accessed by way of the PSP's built-in web browser.

PSP (PlayStation Portable) - A handheld game console released by Sony.

PSP Brite - This name refers to the PSP-3000 series. The 3000 series features an improved LCD that has an increased color range, five times the contrast ratio, half the pixel response time, and anti-reflective technology for improved outdoor play. It also has interlacing "features," but let's not get into that.

PSP - Image 1PSP Phat - This name refers to the original PSP-1000 series.

PSP Slim - This name refers to the PSP-2000 series, which is 33% lighter and 9% slimmer than the original PSP-1000s. The internal memory (RAM and Flash ROM) is double than that of the Phat. It has 64 MB while the Phat only has 32 MB. This extra memory opened many possibilities in homebrew development.

PTF - A theme format that offers less customization compared to a CTF theme. PTF themes can be run on official firmware and usually change only the XMB's icons and wallpaper.



Recovery Menu
- Before the release of the Pandora Battery, the Recovery Menu acted as the front-line recovery tool for the PSP, since it was still accessible if a PSP becomes semi-bricked. It can also be used to make changes to the PSP's firmware and functionality. This is where you go to activate plugins. You can access the recovery menu by holding R when turning on your PSP.

ReadMe - Usually comes packaged with homebrew. Should contain useful information like installation procedures, changelogs, and known bugs. It is advised you read it before installing the homebrew.



Wii Shell - Image 1


Shell
- A shell application is an alternative OS that replaces the PSP's XMB. Most shell applications replicate the XMB's functionality, adding a few extra features such as CPU overclocking, text and ebook readers, and others. It can even mimic the environment of other platforms, like Windows, Mac OS, the iPhone, and even the Wii. Perhaps the most popular shell application is AhMan's iRShell.

Soft Down - Downgrading done via software, as opposed to a Hard Down.



TA-088v3 Motherboard - What you don't want to end up with if you want custom firmware on your PSP. This mobo appears on some of the newer models of the PSP Slim. Devs are still figuring out how to hack this motherboard. Dark AleX has released a program that allows you to find out if your PSP has the mobo.

XMB - Image 1


Theme, XMB Theme
- PSP themes allow you to change the appearance of your PSP's XMB. Starting with firmware 3.70, Sony has released official PSP themes along with a program that lets anybody create their own themes. The number of official Sony themes are still dwarfed by user-made "unofficial" themes.



VSH - Another name for the XMB, but it has more access to the PSP's settings than the XMB does.

VSH menu - This allows you to change certain PSP functions, like the speed of your CPU Clock, and could also allow you access to the recovery menu. If you have CFW on your PSP, you can access this by pressing select while in your XMB.



XMB (Cross Media Bar, XrossMediaBar) - The XMB is your PSP's graphical user interface (GUI). It is basically the main menu, where you have access to the PSP's main functions, like playing videos and music, running games, and accessing the PlayStation Network. It's very intuitive, and Sony even won an Emmy Award for it.

PSX2PSP popstation GUI v1.2

KingSquitter is letting everybody know that PSX2PSP popstation GUI application has just been upgraded to version 1.2, and is now available for downloading. Given the amount of popularity Popstation is getting - albeit the complicated controls interface - we're sure the gamers are just as happy with Popstation GUI's like these which provide for a more user-friendly control surface.


Fixes for this particular GUI include are a bug fix in popstation.dll, and added effects to customized icons. As for the full changelog:

  • Fixed bugs in popstation.dll.
  • Added effects to customized icons (see screenshot to the right).
  • I've attached pics.zip. It contains Theme_white.psd and cIcon0.psd.
  • I've also attached Theme_editor.zip. It contains a simple theme editor and src for the theme editor. (When using the theme editor, save often and take backup of layout.ini)
Take note that this will be the final update to this homebrew app, with further tweaks meant to fix future bugs. With that said, KingSquitter is also letting everybody know about a possible release of the app's source code. For now, we hope you enjoy the application, after going through the bundle's README for proper instructions.

The Ultimate Post on PlayStation Home vs Second Life – Part B

If you have read my first post on PlayStation Home you will have realized, how impressed I am with the theoretical potential of this platform and how disappointed I am with Sony's actual implementation and (probably) strategy.

No, I am NOT saying that “Home is doomed” because it seems to be a hangout reserved for testosterone-laden young males (that is the PS3’s main target group, after all) or because it does not offer all the features of Second Life. But the features that are missing clearly show, what makes SL so special and – Yes, I still dare to say this – "successful".

It's User Generated Content, Stupid!
Basically, we are talking about user generated content. Second Life makes it easy, to add content – and monetize it. In Home its is impossible to add ANY form of user generated content without an individually negotiated contract with Sony!

200901200739Does UGC (user generated content) make any difference for users not interested in creating their own stuff (because most users aren’t)? You bet!

It is other users who created 99% of the content, which makes up Second Life. The same is true for IMVU and (to a limited extent for There).If you want to know more, about the importance of UGC in gamespace and virtual worlds, please check out this excellent paper! Even the first three or four dozen sims in Second Life way back in 2004 offered more variety, more surprises, more innovation, more entertainment than Sony’s artfully crafted world.

No, I am not exaggerating. Home in its current state is utterly boring after 10 hours max – if you are not interested in harmless chat with fellow gamers; which is probably not a fault of the platform as this might be its intended purpose. If this is not Sony's only intention ... they should implement a few changes (namely: open it up for content creators) or put in a lot more effort into content creation themselves. The story of Google's failed Lively platform clearly shows that it takes more than just some cool 3D scenes and a friendslist to create a sustainable platform!

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Mixed Feelings
The technical platform is nice in many aspects. There is a lot of potential here. I am just not sure, if Sony will be able to fill out this potential and let the platform evolve into more than a 3D chat system. This skepticism has got to do with the tight control Sony obviously wants to keep on everything that is happening here and the typical business models Sony knows from its (console) gaming business.

Pshomedieselb

Sony’s Content Strategy for Home

Sony is obviously following a strategy, where the additional content is expected to come from or is at least licensed from brand partners. The first ones are Red Bull (who sponsors an inworld "air race” game), Ligne Roset (a disappointingly limited line of furniture), Diesel (more streetwear consisting mostly of t-shirts and pants) and game companies. The US Home, for example, already includes two locations themed in the style of the PS3 games Uncharted 2 and Far Cry. Those locations are … well “locations”. There is no interactivity there, not even some simple competition, there are no events, no freebies no … you get it?

200901200740This is even more disappointing, as the PlayStation platform lends itself rather well to the implementation of great looking games. Red Bull's 'air race' is a good example. And actually I would have expected Sony to have more applications like this ready, to show off its shiny new platform. It seems that it is not easy, to develop games like this for Home, though. I am afraid, it might be nearly as hard as developing a new game for the PlayStation itself. This would explain the scarcity of interactive applications at launch - and it would be a catastrophe, IMHO. (We tried to get more information about developing interactive apps for Home but did not get any from Sony so far ...)

The strategy to base everything on existing brands and talk about additional content with BIG brands only, is certainly one, which comes from Sony’s experience with games. And it probably worked fine for these. I am not sure, if it will work as well in this new space, though. The next big thing for Home will be a "sports complex" designed and branded by Electronic Arts for example. I am sure this will attract a lot of Home users - but for how long? If Sony wants Home to be more than a chat room – I am not sure of that – it needs more “content”, more variety for avatars (shapes, clothes, skin, hair …), more ways to create interactive offers on a low budget. And UGC is the most efficient way to produce that. But that’s a scary idea it seems.

This concern is understandable, if you are a company trying to be perceived as providing “family entertainment” and, if you believe that user generated content in a virtual world will lead to flying penises. It is especially scary in the US market, where an exposed nipple can result in a state affair. That still seems to be a major issue for many companies contemplating virtual worlds and user generated content. I have to say, though, that in more than a thousand hours spent in Second Life, I still have to see a flying penis :) Legal problems surrounding UGC are a real problem, though. Other platforms, like There and IMVU are working examples, though, how this can be handled and still provide a community with a wide stream of interesting, user-generated, content. As far as I know, Twinity will use a similar approach.

I really wish, Sony would consider this route, too. I guess, everyone would benefit from such an approach (even in the watered-down model of There or IMVU).

Otherwise Home will probably stay very limited, as virtual worlds go. In its current state, Home is basically a relatively small chat platform with a few dozen different “rooms” (which are automatically replicated to a few hundred). You can not do much more than … well ... chat and hang around. The integrated games? They will be boring after a short while.

The Business Model of Home
The business model behind Home has not been discussed much by Sony executives. Watching the first incarnations of Home and Sony’s partnerships gives us some clues, though. It is probably a mix of binding customers to the platform (hard to break that down into hard numbers), selling virtual goods and sponsoring deals.

It will be interesting to watch how the micropayments (virtual goods) will develop over time. The first numbers, which have been circulated, were not too bad. I wonder though, if this will be sustainable. After you have spent some 20 or 25 dollars, you have bought EVERYthing, which you can buy in Home currently. And most of that won’t be too much fun. Actually, for most users, spending a max of 5 Dollars is probably a more realistic number. This might change, IF Sony gets the content pipeline going. More clothes, more variety with apartment types (maybe even some open space), more furniture would certainly help this line of business. It is my firm belief, though, that this will not generate a lot of revenue in the long run, if Sony does not open content production to a wider circle of producers.

PshomeeasportsSponsoring deals are a different issue. Just now, I bet that Sony pays the sponsors to participate in Home-based projects (like EA's sports complex featured here). This will only change, if and when the number of regular Home users grows to a substantial number. This is a definite possibility, as every owner of a PS3 (some 20 Million worldwide) has access to home potentially. There has to be some incentive for those PS3 owners to go inworld, though. A classical “hen and egg” problem: PS3 owners won't use Home (a lot) if the entertainment potential of Home is not improved substantially, sponsoring partners are hard to convince to do such a deal, if there are not enough eyeballs to catch.

Then there is the additional question of which eyeballs to catch. Today, the PlayStation 3 is a typical "advanced" or "NextGen" console, which is bought by core or hardcore gamers mostly. In 2007 and 2008 Nintendo showed the world, that - while this target group certainly is not without potential - the high growth markets are elsewhere: within the female population, with younger kids and people well above an age of 30. This is where the Wii and the DS handheld are finding most of their buyers. In these markets you need a different kind of content. You can't attract a lot of women (especially in the generation above 35) with ego shooters, war simulations, car races, group sports etc.

Home as a Market-Extending Platform for the PlayStation3
But you could certainly attract them with "smaller", more casual games, with socializing games, with 3D communities and topics like fashion, household decoration etc. (No, I am not trying to start a sexist flame war ;-) For younger girls a Stardoll-like Barbie game would sell great - and would be much more attractive in a 3D world setting. And what is with a version of SingStar (Sony's bestselling Karaoke game for the PS2) for Home, which works like a MMOG? (Or extend this with avatars and fake fashion shows like you can see them in the Nurien demos). This would not be hard to do at all with the elements already inplace in Home.

Combine al of these examples (more can easily be developed by people more creative than me) and you could create a lot of good "reasons" for many additional PS3 sales outside the current target groups. A PlayStation3, which is a great looking, quiet (!) Blue-ray player, that has software available, which appeals to mom, dad and kids of all ages and genders would be hard to beat in the market. Microsoft's XBox is a hardcore gamers machine, does not have Blue-ray and is loud as hell. The Wii is not well equipped enough to work as a media center and lacks the graphic power you need for hard core games ...

Maybe I am exaggerating. Maybe I am overestimating the potential of the Home platform. But from what little experience I had in Home, I do believe, that this platform could help Sony broaden its market substantially. But to do so, developing for this platform has to be cheap and easy - to ensure a WIDE variety of content for every taste. Let's hope that Sony will realize this (or has realized it already).

The Ultimate Article on Playstation Home vs. Second Life – Part A

Santa brought me a PS3 for Christmas (OK, I admit, I forced him) because I was interested in Sony’s Home platform. It is a great Blue Ray player, too: sleek and very quiet. But back to Home. I finally found a little time to check it out after New Years Eve and spend some 10 or 12 hours inworld over the course of a few days. It was a mixed experience – and a little disappointing all in all.

Home is NOT “Sony’s Second Life” – much less, actually, than you might believe

Pshome01Many publications (online and offline) could not refrain from comparing Home to Second Life – usually dissing Home with such comparisons, as it s still common wisdom in the journalistic crowd that SL was this huge hype and failure of 2007. Wasn’t it? ;-) Alas, while such a comparison is not without merit (both platforms constitute a virtual world), the conclusions drawn from it are utter bullshit.

The four most important facts in the context of such a comparison:

  • Playstation Home has a lot less similarities with Second Life than a cursory first look (especially a look at static pictures) will reveal
  • If Home succeeds this will not be a stamp of approval for virtual worlds or Second Life
  • If Home succeeds this will be no indication that SL (or virtual worlds) are “doomed”
  • What is missing from Home might actually be those features, which are most important to the success of Second Life – which leads to some of the most annoying disappointments with Home

More on that “below the fold”.

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PshomeredbullBut first: This article is NOT about dissing Home. Actually I liked Home right from the start. There are many reasons to like it:

  • It is extremely easy to install and setup. As soon as you have registered an account with Sony’s Playstation Network service, two or three clicks on the x-Button will lead you into this virtual world. Depending on the manufacturing date of your PS3 a software update will be necessary. But even this just means two more clicks on x and a few minutes spent waiting
  • It is easy to use. Navigation inworld is easy with the standard game controller, Even (limited camera) movements can be learned in a minute. Each possible action and interaction is clearly labeled. The menus are context-sensitive and well structured. “Learning” the basics of Home will usually take no more a few minutes for someone used to virtual worlds or RPGs. It might take an hour for others (and a good tutorial is missing currently)
  • The visual experience is pleasant. The visual quality is great (though not as great as the promo videos might lead you to believe). Most sceneries are brightly lit and beautifully designed
  • The avatars – well, most of them – are beautiful and well designed
  • The platform allows the implementation of “real games” with a performance that rivals dedicated console games
  • Etc. etc.

Playstation Home certainly is not a “bad” product.

Still it suffers from some major “issues” (and those are very interesting especially in comparison with Second Life):

  • The visual quality is not as great as expected (as was already mentioned). It is significantly better than SL typically. But Home is NOT HD quality. Probably in an attempt to save processing power, the software uses a reduced resolution with clearly visible pixels and artifacts. And the avatars – while able to move very realistically – actually do not look as good as a well-done avatar in Second Life. Especially the faces look like they were done in a video game from at least one generation before the PS3.

Ps3AppAll avatars are … kids! Or, to be honest: they are optimized to look like humans in the age bracket from 14 – 24. The software offers many elaborate functionalities to personalize your avatar (not as much as SL, Twinity, There or IMVU, though). But no matter, how hard I tried, I always ended up with an adolescent boy.

  • All avatars dress in one style: streetwear. There are many options for t-shirts, sweatshirts, and short pants available. The only skirt in the standard inventory for women is an ultra-short mini. Shoe selection is limited to sandals, sneakers or going barefoot. To sum it up: It was not to easy for me to “identify” with me avatar ;-) Actually this might be a temporary issues, as new clothes will be created and someday Sony might add something like “skins” to Home. Who knows. This is still Beta.
  • Home offers a very limited world to explore. You can “see” some nice landscapes in the distance – but you can’t go there. Where you can go is: your “apartment”, a shopping mall with less than half a dozen shops, a movie theater, a bowling alley combined with a collection of arcade games and an open air dance floor. That’s it! After a little more than one or two hours, you will have seen most of what is to see in Home.
  • Moving from location to location is always accompanied by rather long load times. It’s even more annoying than in Twinity. There is no way to smoothly walk through a door and enter a building. Every door triggers a scene change and each scene change takes from a few seconds to more than half a minute – more, when you enter as scene for the first time.

And – yes, I know this sounds arrogant – most conversions consist of endless variations of “How r u?”, “This sucks, major!”, “Yr cool”, “Where r u from?” “What other games you play?” And nearly any conversation between avatars of different (apparent) gender starts with the three questions “Where u from?”, “How old r u?” and “U have a myspace?” in exactly this order. I still fail to see, why this should be important in a virtual world. But these guys obviously come with a different set of expectations. To illustrate that a little: If you design yourself a female avatar (which I did, of course) and dress this avatar with a little more style than what is “standard” (selecting a preset and changing hair color) you can not walk more than a few meters without receiving friendship offers by the dozen. Horny young males can be fairly aggressive …

This is nothing new to Second Life veterans of course. It is probably just emphasized by the socio-demographic profile of Home’s user base. ;-)

But … as friendship (and virtual romance and more …) are important features of virtual worlds, is Home an interesting alternative for people using other virtual worlds currently?

I am not sure. Lets look at the major activities, which people like to do in the more advanced virtual worlds:

Activities for which Home (currently?) is not well suited

For those, who like to go clubbing ... there are no clubs and there is no way to play individual music streams. For those who like to decorate their virtual homes, there are no decorative elements available other than two dozen pieces of furniture two cacti and two plants. For those who like to “play Barbie”, the selection of clothes is too limited. For those, who like to go shopping … there is not much to buy. For those, who are looking for virtual romance, the platform is severly limited. You cannot style your avatar sexy, or elegant or … “different” at all. Virtual sex is nearly impossible. Avatars cannot move in any other way than by applying two dozen pre-defined moves and text chat is automatically censored. For those, who like to “create stuff”, there is no way to do that. For those who like to “play entrepreneur”, there is no way to deal with other avatars. For those, who like to explore, there is one Main Plaza and less than 10 other locations.

I know that this might sound utterly unfair. Home is still in early beta, of course. I am afraid, that some of the limitations I have mentioned, are intentional, though, and not a sign of an unfinished platform. I can’t be sure of that. Sony did not publish any kind of development roadmap. But there are certain indicators about the direction Sony is going and about which business model they are trying to apply.

In its current incarnation, Home is basically a relatively small chat platform with a few dozen different “rooms”.

Hybrid PlayStation 3 Blu-ray discs to be released this year

Before the death of HD DVD (if any of you remember what that is), one of the PlayStation 3's pitches was that it was both a game console and a Blu-ray player, making it a cheap device for what it can do.

But now that Blu-ray has the next-gen format all to itself, the market's being flooded with cheaper and cheaper Blu-ray players. What's Sony's game plan now? Make the PlayStation 3 cheaper?

You wish. (So do I.) No, they're just changing tactics, and is planning to release hybrid Blu-ray discs, containing both movie and game. John Koller, director of hardware marketing for the PS3, says that:

We are actively pushing, and the way that we see the future is that the movie and the game are placed on the same disc. There are a lot of developers who say, we have this game based on a movie, wouldn’t it be great to marry these concepts? We will definitely see this stuff this year.


Just in time too, with the slew of movie-based video games on the way. There's Transformers, G.I. Joe, Wolverine, and who knows what else. Of course this won't be possible for games like Metal Gear which take up most of the Blu-ray's space, but then games that take up that much space likely won't need a movie attached to sell anyway.

PS3 Linux - The void has been filled..Full install instructions for Fedora Core 5!

Yes, the void has been filled! You will be able to install Fedora Core 5 on your PS3s right now if you have all the components ready! The void we're talking about here is the OtherOS Installer which has just been released by Sony on their Open Platform for PLAYSTATION site. So let us be the first ones to tell you how it's done. We're getting our own PS3 in a few hours and we'll make sure that you have the whole install process with pictures later on. Until then, check out the instructions:

First, download all of the components that I've listed here.

You will need a USB keyboard and a mouse to use Linux on your PS3! Make sure you have it before jumping into the installation!


Alright, once you have these things ready, here's how you prepare your PS3 for another operating system, which in our case, is Fedora Core 5.
  • You'll need a USB storage drive (can be a Memory Stick, Compact Flash drive, external hard disk, etc..)
  • Now plug the drive into your PC.
  • Make a folder called "PS3" in the root of the storage drive.
  • Inside the PS3 folder, make an "otheros" folder.
  • Move the otheros.self to the otheros folder on the USB storage drive.
  • Now, use a software like WinRAR to open the Addon CD ISO which we just downloaded.
  • Inside that ISO file, navigate to the kboot folder where you'll find a file - otheros.bld
  • Extract that single file to the otheros folder on your USB storage drive.
  • Now, remove the USB drive from your PC and plug it into the PS3.
  • Now before we do anything, make sure to format your PS3's Hard Disk.
  • Make two partitions, one for Linux and the other for the PS3 Game OS. If it's a 20GB disk, you can make 2 partitions of 10GB each.
  • If it's a bigger disk, the partitioning scheme is upto you.
  • Now go to the Settings Menu -> System Settings -> Install Other OS.
  • Click on OK to start the installation. This will install the kboot image to the PS3.
  • Once done, it will go back to the menu.
  • Navigate to Settings -> System Settings -> Default System and select "Other OS".
Now that you've selected Other OS from the default system menu, when you restart your PS3, you will be greeted with the Other OS installer message. In case you're stuck with the Other OS installer and you want to go back to the Game OS, just press the Power button for 5 seconds or more when starting your PS3. Be advised that doing this will restore the PS3 to it's default factory resolution.
  • Alright, now insert the Fedora Core 5 DVD into the PS3.
  • Restart your PS3.
  • When the PS3 starts, you will be greeted with the kboot message for the Fedora Core 5 installer.
  • You can only install via a DVD, CDs aren't supported!
  • When the installation starts, one Hard Disk will be recognised - sda Linux.
  • At the kboot prompt, type in "install-fc sda"
Once it starts, you will see a message:

Please insert Fedore Core install DVD.
Is it OK? (y/n):

Just press y to begin install.

This will prepare your PS3 for Linux. Once done, you will be able to select one of the 2 install methods:
  • Fedora Core minimum install
  • Fedore Core full install
Select whichever install you want. We'd recommend a full install to reap all the benefits of Linux on your PS3. At this point, the real installation will start. It will ask a couple of questions, but they will be basic stuff. Remember that when you install Fedora Core 5 on your PS3, the second partition you made will be formatted and you will lose all your data on that partition.

The installer will start unpacking and installing the data to your hard disk. After a small while, you'll see this message:

Please insert a Addon Packages CD.
Is it OK? (y/n)

Remove the Fedora Core 5 DVD and insert the Addon Disc which you burned a while ago and press y.

A little while later, you will see the following message:

Install done.
Type reboot to start Linux or type halt to power off


Rejoice! You've just successfully installed Fedora Core 5 to your PS3. Now you could shut off your PS3 and take a walk outside. But knowing Linux nuts, I'm sure you'll be dying to check it out.

Just type in reboot to restart your PS3. When your PS3 starts, you will be able to login as root with the password you supplied during install. Just type it in and have fun with Fedora Core 5! You will be able to install any app as long as it has a PPC build of it. That includes most major applications like Mozilla Firefox, VLC player and more..

Now if you want to go back to the Game OS, just type in boot-game-os at the prompt. Have fun with Linux on your PS3. We will be updating this post with pictures of our own Linux installation as soon as we get our PS3, which will be in a few hours. In the meanwhile, make sure to read the official FAQ by Sony. For more info, download the documents here and go over them to know the full capabilities of Fedora Core 5 on your PS3.

Now please spare me so that I can go and beat the UPS guys up for delaying our PS3 delivery.